Parse Error FE Changes:

Version 1.0 - Version 2.0
-------------------------

+ Added the new game options; Enemy Speed, Player Weapons Fire Rate, Player Weapons Projectile Speed, Player Weapons Damage Amount, Player Damage Amount (these are all adustable by percentages).

+ Added an option to play the game's levels backwards from the level Luxor down to Hatshepsut, then to The Great Pyramid.

+ Added an option to skip Luxor.

+ Added my own Enemy Spawner Entity that is created on Croteam's Enemy Spawners initilization.

+ Made some major changes to Ugh-Zan. These you have to see for yourself : )

+ Changed the Minigun into Da Bomb.  This weapon has become the Beta Testers, favorite, lol.

+ Added the ability to change the Enemy Maximum in Coop.  This has resulted in some pretty intense fun at a max of 150 and 4 of us playing Alpine Mists : D

+ Tweaked a ton of little things to improve playabilty as much as I could for Coop.

+ Fixed the bug at The Alley of the Sphinxes that robbed the player of their weapons.

+ Added a new Entity named Overlord that now takes care of the stuff I was doing in the MusicHolder entity.

+ Added a new Entity named SpawnerBattery that shoots projectiles that can spawn a randomized set of Enemies, or a randomized subset of enemies, or just a single type of enemy.  I have placed a few of these in Croteam's maps and in one of the user maps. 

+ Added randomized Enemy Tactics code to EnemyBase.  Most of the enemies now use these tactics with a few exceptions such as the BioMechs and Beasts and Lava Golems.

+ Added an alternate fire for the Grenade Launcher.

+ Added the trail to the Sniper Rifle.

+ Tried creating the code for a console invulnerablity, but no matter what I tried it would 
create bad syncs on join if any action was going on, it was easily fixed by pausing the game
but I just couldn't leave it in.


Version 0.50 - Version 1.0
--------------------------

So many things that I'll just call this the creation portion of Parse Error.
