// Animation names
#define LASER_ANIM_DEFAULT_ANIMATION 0
#define LASER_ANIM_FIRE 1
#define LASER_ANIM_ACTIVATE 2
#define LASER_ANIM_DEACTIVATE 3
#define LASER_ANIM_WAIT01 4
#define LASER_ANIM_WAIT02 5

// Color names

// Patch names

// Names of collision boxes
#define LASER_COLLISION_BOX_PART_NAME 0

// Attaching position names
#define LASER_ATTACHMENT_NOT LOADED 0
#define LASER_ATTACHMENT_NOT LOADED 1
#define LASER_ATTACHMENT_NOT LOADED 2
#define LASER_ATTACHMENT_NOT LOADED 3
#define LASER_ATTACHMENT_NOT LOADED 4
#define LASER_ATTACHMENT_NOT LOADED 5
#define LASER_ATTACHMENT_NOT LOADED 6
#define LASER_ATTACHMENT_NOT LOADED 7

// Sound names
