This is the public release version of my maze maps, lets call it version 1.1

Here are the noticable changes:
New name for the two mazes as a group: Get Lost!

Instant Deja Vu: 
Added NETRISCA hint which should keep you from wandering aimlessly if you get lost near the end.
Added some extra minor enemys here and there to keep you on your toes as you wander.
Increased health/armor and ammo count slightly.

Descent:
Increased general enemy count slightly.
Increased health/armor and ammo count slightly.
Added Double Shotty off in a corner somewere.
There is now a tommygun in the final cave, and a lot more monsters there so you have something to shoot.

For your convience both maps Deja Vu and Descent will show up in the levels list at the start, though as in the first release, Deja Vu leads directly into Descent.

I have no idea if thing will work right if you also have the .gro for an earlyer version installed since the map file names are the same...if nothing seems changed take out the old .gro.

Burnhavoc reports the total playtime to be 45 minutes to an hour! Enjoy.
Judgment scores for the maze contest can be read here on page six of the related S! thread:
http://forums.seriouszone.com/showthread.php?t=33807&page=6

-Joben
January 1, 2004

Oh yeh and the legal sorta junk which i present in layman's terms:
You may as far as i am concerned distribute this map pack unmodifyed however you wish as long as you dont make money on it.
Don't Rip off my work. I am a simple hobbyist, in now way associated with Croteam the authors of Serious Sam, or with it's publisher so dont expect any help from them if you have some problem with this map pack.

Original Readme for the contest submision version is below this line
------------------------
Title: Joben's "Teh Maze"

Two maps:
  Instant Deja Vu
  Descent

Author: Joben
Contact at: 
jobensg@icqmail.com 
SrJoben@netscape.net
http://forums.seriouszone.com/
Feel free to send flames, love letters, bug reports etc to me.

Requires: Serious Sam - The Second Encounter
Development Machine: Athlon 2100, 512 RAM, GeForce2 32meg
Known Bugs: None.

Installation: Place the .gro file in the main directory of your Serious Sam installation.
If you decide you dont want it anymore...take it out. Simple :)

Misc Info:
New texture(s): yes
New NETRICSA INFO: Yes
New Anything Else: No
Construction Period: about 3 weeks
Completion date: December 12th, 2003

This pair of maps was made for a maze competition on the Seriously! forums.
Since the maze is the main focus the enemy count is fairly low for a Serious Sam adventure, but there are a few so you wont feel your luggin' those guns around for nothing. :P


Thanks to:
BurnHavoc for starting the contest.This is i think the largest and most ambitious thing i have ever built with SED. Thank you for providing the motive for getting off my butt and figuring out how to handle larger projects.

Shrinker for chatting with me while i worked on this and providing invaluable advice. And also for Blackpad his text editor which i wrote this readme with :-D

Everyone on the forums in general.

The benevolent judges who are going to give me a good score...

and finaly...
My Mom and Tyler for politely Ooo'ing and Ahh'ing as i worked on this.