// Animation names
#define LASERITEM_ANIM_DEFAULT 0

// Color names

// Patch names

// Names of collision boxes
#define LASERITEM_COLLISION_BOX_PART_NAME 0

// Attaching position names
#define LASERITEM_ATTACHMENT_BODY 0
#define LASERITEM_ATTACHMENT_BARREL 1
#define LASERITEM_ATTACHMENT_BUGBARREL1 2
#define LASERITEM_ATTACHMENT_BUGBARRL2 3
#define LASERITEM_ATTACHMENT_BUGBARREL3 4

// Sound names
