// Animation names
#define LASER_ANIM_DEFAULT 0
#define LASER_ANIM_FIRE 1
#define LASER_ANIM_ACT 2
#define LASER_ANIM_DEACT 3
#define LASER_ANIM_WAIT01 4
#define LASER_ANIM_WAIT02 5

// Color names

// Patch names

// Names of collision boxes
#define LASER_COLLISION_BOX_PART_NAME 0

// Attaching position names
#define LASER_ATTACHMENT_BODY 0
#define LASER_ATTACHMENT_BARRELNORM 1
#define LASER_ATTACHMENT_BUG1 2
#define LASER_ATTACHMENT_BUG2 3
#define LASER_ATTACHMENT_BUG3 4

// Sound names
