// Animation names
#define DEMON_ANIM_DEFAULT 0
#define DEMON_ANIM_POSE2 1
#define DEMON_ANIM_RUNPOSE 2
#define DEMON_ANIM_IDLE 3
#define DEMON_ANIM_ATTACK 4
#define DEMON_ANIM_WOUND 5
#define DEMON_ANIM_RUN 6
#define DEMON_ANIM_DEATHFORWARD 7

// Color names

// Patch names

// Names of collision boxes
#define DEMON_COLLISION_BOX_DEFAULT 0
#define DEMON_COLLISION_BOX_DEATH 1

// Attaching position names
#define DEMON_ATTACHMENT_FIREBALL 0

// Sound names
