// Animation names
#define GRUNT_ANIM_PATROLPOSE 0
#define GRUNT_ANIM_IDLE 1
#define GRUNT_ANIM_IDLEPATROL 2
#define GRUNT_ANIM_FIRE 3
#define GRUNT_ANIM_RUN 4
#define GRUNT_ANIM_WOUND01 5
#define GRUNT_ANIM_DEATHFORWARD 6
#define GRUNT_ANIM_DEATHBACKWARD 7

// Color names

// Patch names

// Names of collision boxes
#define GRUNT_COLLISION_BOX_DEFAULT 0
#define GRUNT_COLLISION_BOX_DEATH 1

// Attaching position names
#define GRUNT_ATTACHMENT_GUN_COMMANDER 0
#define GRUNT_ATTACHMENT_GUN_SMALL 1

// Sound names
