// Animation names
#define FREAK_ANIM_DEFAULT 0
#define FREAK_ANIM_POSE 1
#define FREAK_ANIM_IDLE 2
#define FREAK_ANIM_WALK 3
#define FREAK_ANIM_ATTACKSTART 4
#define FREAK_ANIM_ATTACKRUN 5
#define FREAK_ANIM_ATTACKRUNFAR 6
#define FREAK_ANIM_ATTACKCHARGE 7
#define FREAK_ANIM_ATTACKSLASH 8
#define FREAK_ANIM_DEATHSTAND 9
#define FREAK_ANIM_DEATHRUN 10
#define FREAK_ANIM_RUNSLASHING 11

// Color names

// Patch names

// Names of collision boxes
#define FREAK_COLLISION_BOX_DEFAULT 0
#define FREAK_COLLISION_BOX_DEATH 1
#define FREAK_COLLISION_BOX_DEATHRUN 2

// Attaching position names
#define FREAK_ATTACHMENT_CHAINSAW 0

// Sound names
