// Defaults for any new server configuration.
// Editing of this file can cause issues with the application.
// Do not edit unless you know what you're doing.

GENERAL
{
	prj_strMultiplayerSessionName_type : string
	prj_strMultiplayerSessionName      : Serious Sam 3 Server
	
	prj_uwPort_type                    : int
	prj_uwPort                         : 27015
	
	gam_ctMaxPlayers_type              : int
	gam_ctMaxPlayers                   : 12
	
	gam_idGameMode_type                : combo
	gam_idGameMode_keyfile             : Gamemodes.txt
	gam_idGameMode_group               : MODES
	gam_idGameMode                     : Cooperative
	
	prj_strLogFile_type                : string
	prj_strLogFile
	
	net_strLocalHost_type              : string
	net_strLocalHost
	
	prj_iDedicatedFPS_type             : int
	prj_iDedicatedFPS                  : 100
	
	ser_iMaxClientBPS_type             : int
	ser_iMaxClientBPS                  : 11000
	
	rcts_strAdminPassword_type         : string
	rcts_strAdminPassword
	
	rcts_strWelcomeNote_type           : string
	rcts_strWelcomeNote                : Server GUI RCON
}

OPTIONS
{
	gam_bInfiniteAmmo_type             : bool
	gam_bInfiniteAmmo                  : False
	
	gam_bAllowHealthItems_type         : bool
	gam_bAllowHealthItems              : True
	
	gam_bAllowArmorItems_type          : bool
	gam_bAllowArmorItems               : True
	
	gam_bAllowPowerupItems_type        : bool
	gam_bAllowPowerupItems             : True
	
	gam_bAllowJoinInProgress_type      : bool
	gam_bAllowJoinInProgress           : True
	
	gam_bHealthStays_type              : bool
	gam_bHealthStays                   : True
	
	gam_bArmorStays_type               : bool
	gam_bArmorStays                    : True
	
	gam_bAmmoStays_type                : bool
	gam_bAmmoStays                     : True
	
	gam_bWeaponsStay_type              : bool
	gam_bWeaponsStay                   : True
	
	net_bClientsMayPause_type          : bool
	net_bClientsMayPause               : False
	
	gam_iInvulnerableAfterSpawning_type: int
	gam_iInvulnerableAfterSpawning     : 3
}
