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- Levels must now
be orientated at 0 degrees. In other words: in the top left view in
Serious Editor, the camera will be on the right side of the view when
you start the game. The player will point up. See the Example level
if you don't get what I mean :).
- I have added a new entity,
which controls the camera distance. You can set the value to whatever
you like. For example, you have a level that starts in a small corridor,
and then you enter a huge room. You can trigger the SidescrollerSettings
entity with anythin you'd like (touchfield, enemy death, etc.), and
it will change the camera's distance to the player to whatever value
you entered. Sadly, atleast for 0.2, you are adviced not to use static
cameras. Due to the complexness of the crosshair code, I haven't found
enough time to addapt it.
- Since sidescroller no longer
uses corners, there's no more need for touchfields!
First of all, thank you for
sharing the interest in creating levels for this MOD. I will explain some
of the very basic requirements, which I guarantee, are very basic :).
Ok, let's begin. As I've stated in the Changes section, you now have to
create your level in one specific direction. The code has been simplified,
so the player will only be moving along the Z axis from now on. Be sure
to remember this when you start on making your levels, or you might find
yourself having to perform neet little tricks to rotate the entire danged
map.
Next, you can create your maps like any other basic serious sam map, only
these levels don't have corners. The only other thing you need to know
about for editing levels, is the SidescrollerSettings entity. It's real
simple:
Step 1. Decide if you need the camera view to be changed to a greater/smaller
distance.
if you decide you must change it, proceed to step 2,
otherwise continue mapping.
Step 2. Drop a SidescrollerSettings entity into your level (if you
haven't loaded the virtual tree I put in the VirtualTrees folder yet,
do so now).
Step 3. Set a neet little camera distance. Don't e-mail me with questions
on how big the distance should be!
Step 4. Test the map
if you are not happy with the result, go back to step
3.
Step 5. Continue mapping until you find your map to be in
need of another camera distance change.
If you'd like to see the SidescrollerSettings entity in action, take a
look at the Example_party.wld file :). (note: don't take that example
serious, I didn't know what else to make... :D)
Ok, so this guide wasn't really
needed anymore.. so sue me (that was a joke). If
you have however found some mapping issues that are related to this mod
(unlikely), don't hesitate to send me a Private Message (note the private)
at the Seriously! forums (forums.seriouszone.com). I go by the name Armern
there. Of course, Private Messages about how much you like the MOD are
more than welcome :D.
I hope you enjoy mapping, and
until next time:
Have fun fragging
y'all!
-Sean 'Armern' Stellingwerff.
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